Quick Reference List
Commercial GamesClass Projects
UEFN (Unreal Engine Fortnite)
SpaceSpace Pigs' Islands
Gossamer Games' Islands
Personal
Game Jams
Commercial
Top Dog Trivia TBD
Developed by Matrioshka Games I was a part-time contractor on this title, which released August 18th 2022. I worked primarily on the Localization, Crafting UI, Backpacks, and other very small UI-esc features. Built in UE4.27.2
Get it now:
Steam
Create your costume, explore the neighborhood, and help your friends track down a menacing monster to save Halloween. Built in UE4.27-plus
Get it now on:
Steam
Nintendo Switch
Google Play
Apple iOS
Code Tycoon 2021
Built for Okta, Code Tycoon is a WebGL game built in Unity where you are a programmer at a failing company.
I worked on a majority of the online functionality, integrated PlayFab, implemented Cloud Saving, utilized Okta for user authentication. I also worked on many of the game play systems, mini-games, character creator, movement, and animation systems.
This game was unfortunetly taken down by Okta, and there is nolonger a way to play this title.
As part of my work with EGS, we worked on this grant-funded project, funded by the Knight Foundation, focused on allowing people to interact with the real-world city data of Philadelphia.
I was the sole programmer on this year long production and it was incredibly complex! I wrote up a blog post about it here!Build in Unity 2019.
Class
Resilience
2020
“Best Student Game” Games For Change 2020
This is an intergalactic first-person city-builder, in which you manage a refugee camp. Balancing refugee stats to ensure they are healthy and happy, while trying to resettle refugees onto foreign planets makes up the primary game play.
For my senior project, I am serving on a team of 18 members to deliver a game that addresses issues in refugee aid organizations. The goal of this game is to encourage players to learn more about the refugee crisis outside of the game.
Current Build Here.
Cryptid Hunter 2019
Cryptids, also known as folk lore creatures, are real, and you try to prove it by finding them and taking their pictures. You are dropped into a camp, with a camera, and are tasked with finding the Fresno Night Walker. Once found, get a good enough picture of the cryptid to prove that Night Walker’s exist, and return to camp.
This first person photography game, was created by a team of 7 students across an 8 week development period.
UEFN (Unreal Engine For Fortnite)
Space Pigs’ Islands
A first-person puzzle game in a creepy castle! Single-player, or with 3 friends. Custom verse gameplay.
Island Code: 9225-6645-3998
Try and tackle the 100 jump rope challenge. Can you do 100 in a row?
Island Code: 9366-2384-7937
Jump in a plane and dogfight over a city! 10 person free for all royale!
Island Code: 2612-0277-6005
Traverse through 8 rooms that get smaller and smaller fighting hordes of zombies! Look out for secret weapons!
Island Code: 0389-6644-2351
Jump in a vehicle and destroy the city, get points for destroying buildings, and destroy them quickly to earn combos.
Island Code: 7842-2838-3160
Classic Prop Hunt gameplay in a cute Halloween area.
Island Code: 9179-2556-9396
Gossamer Games’ Islands
Survive 100 days underwater in this wave-based zombies survival game.
Island Code: 5386-2004-5003
Play as aliens, or humans, and battle in this sandbox scene of the capitol.
Island Code: 3091-9008-4213
Classic Battleship gameplay in Fortnite. Hide your boats, and shoot to reveal your opponents and sink their ships!
Island Code: 3487-5956-6481
Survive Wave-based zombies gameplay in an old gladiator arena.
Island Code: 6450-3938-2960
Personal
Jams
I worked with Horse Honey to make this Punch-Out inspired dueling game. This was part of Global Game Jam 2022 with the theme “Duality.” We took the theme in a bit of a punny way as “Duel-ity.”
Credits:
Corey Waite Arnold (production and design)
Devon Arnold (design)
Anders Carlson (art + design)
Chris McCole (programming + design)
Michael Hudak (music)
- 2018
An Artist’s Dream is an experimental hybrid art project made within 1 week. It is playable for free on itch.io in browser. The art was created by Kelly and the rest was created by myself.
Orbit Toy
2020
A “toy” (meaning that it isn’t a game but a single piece or mechanic that could exist within a game, no objective given) that I made in about an hour for a game jam in which we had to make a “toy” with the theme “revolution.”
In this toy, you are placing planets and seeing how all of the celestial bodies act with one another and you can try and get a planet of yours into orbit.
Space Hat
2018
An infinite game I made in a couple hours for a game jam. You use the arrow sticks to fly the hat around, it rotates with physics as you fly towards some cool stars with a trail particle effect.
StarField 476 2018
This experimental game project was created in a day. The assignment was to create a game that is reflective of the games industry today. I chose to focus on the AAA games that are tending to release incomplete games, that patch everything together after the fact or through the use of paid DLC.