Chris McCole

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Howloween Hero : Postmortem

November 23, 2021 by Chris McCole in Devlog, Postmortem

Developing our first UE4 game, and it so happened to be a narrative focused game about animated 3D characters and shipped in 7 months! We learned a lot in that time!

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November 23, 2021 /Chris McCole
postmortem, retrospective, game dev, game develop, gossamer games
Devlog, Postmortem
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The Journey To GDC as Part Of IGF

April 10, 2019 by Chris McCole in Events

I was able to travel to San Francisco California, to attend GDC as part of IGF, and it was the most surreal experience of my entire life.

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April 10, 2019 /Chris McCole
gdc, igf, game developers conference, game dev, game, game develop, sole, gossamer games, awards, xbox, nomination, event
Events
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