Blueprint Function Libraries in Unreal Engine (UE4/UE5)
Learn the basics of creating Blueprint Function Libraries in Blueprints as well as in cpp (c++).
Read MoreLearn the basics of creating Blueprint Function Libraries in Blueprints as well as in cpp (c++).
Read MoreUnreal has great native LOD tools to automatically generate LODs for Static Meshes and Skeletal Meshes. There are also great tools for Particle Systems. Niagara Systems also can use scalability settings to fit different platforms. Here I cover the basics of all of these different LOD systems.
Read MoreLearn how to make log categories, log to screen and output console in UE4 cpp (c++).
Read MoreIn Game Development, there are tons of tools at your disposal. It's hard to know what's good. Here I go through the tools and engines that I use in my day-to-day work!
Read MoreThe complete, step-by-step guide to localize your game within Unreal Engine, UE4.
Read MoreAfter releasing my first asset on Unity, I have some experience, tips, and steps that I share so that you can create and release your own Unity assets!
Read MoreThe AI and Refactor behind the Refugees in Resilience, the award-winning sci-fi city builder.
Read MoreI get started making an FPS in UE4. I share some information and tips that I have learned over the beginning of this process!
Read MoreMonth 3 of the unnamed snake game development log. We accomplished enemy spawning, pellet art, tile awareness and more. Stay tuned for future updates and an upcoming demo!
Read MoreThe second devlog of the unnamed snake game is here! Learn about our enemies, tiles, systems and new concept art as you follow along with the game’s development! Soon we will need some play testing to make sure all of the kinks get worked out!
Read MoreI was able to travel to San Francisco California, to attend GDC as part of IGF, and it was the most surreal experience of my entire life.
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