Chris McCole

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How to Teleport an Object with Physics in Godot

February 01, 2025 by Chris McCole in Tutorial

Teleporting physical objects within Godot proved much more challenging than I initially imagined. Seemingly both methods that can be found online fail to function. Here I go through how to teleport objects in Godot that have physics!

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February 01, 2025 /Chris McCole
game dev, game, development, godot, tutorial, guide
Tutorial
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Tools I Use On My PC for Game Development

May 19, 2022 by Chris McCole in Editorial, Guide

In Game Development, there are tons of tools at your disposal. It's hard to know what's good. Here I go through the tools and engines that I use in my day-to-day work!

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May 19, 2022 /Chris McCole
tools, development, game dev, game develop, game, guide
Editorial, Guide
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Creating an FPS in UE4: Devlog 1 : Analysis and Setup

February 28, 2022 by Chris McCole in Devlog

I started working on an FPS many years ago when I was new to Unreal. It’s time to start a new project and see how I can make one with some new ideas and new techniques.

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February 28, 2022 /Chris McCole
development, devlog, game dev, game develop, ue4, fps
Devlog
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Making an FPS in Unreal Engine 4 DevLog 1

August 18, 2020 by Chris McCole in Devlog

I get started making an FPS in UE4. I share some information and tips that I have learned over the beginning of this process!

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August 18, 2020 /Chris McCole
unreal, ue4, fps, devlog, development, game dev, game, zombies, cod
Devlog
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Unnamed Snake Game Devlog 3

September 16, 2019 by Chris McCole in Devlog

Month 3 of the unnamed snake game development log. We accomplished enemy spawning, pellet art, tile awareness and more. Stay tuned for future updates and an upcoming demo!

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September 16, 2019 /Chris McCole
game, game dev, game develop, development, devlog
Devlog
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Ultra Snake Game Development Log 2

July 21, 2019 by Chris McCole in Devlog

The second devlog of the unnamed snake game is here! Learn about our enemies, tiles, systems and new concept art as you follow along with the game’s development! Soon we will need some play testing to make sure all of the kinks get worked out!

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July 21, 2019 /Chris McCole
game, game dev, game develop, devlog, development
Devlog
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Ultra Snake Development Log 1

July 16, 2019 by Chris McCole in Devlog

Finally, I have begun development on my own game, something I have wanted to do for much too long now. This snake game is going to modernize the classic snake you love taking inspiration from Pac Man championchip edition DX.

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July 16, 2019 /Chris McCole
devlog, game dev, game develop, development
Devlog
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