Static Classes within Unity Game Engine
Learn how to make and use static classes in Unity Game Engine.
Read MoreLearn how to make and use static classes in Unity Game Engine.
Read MoreHere we cover the basic steps and common pitfalls when setting up box triggers in c++.
Read MoreLearn how to create and play multi-surface player footstep sounds from animation data. Inside of UE4 (Unreal engine 4).
Read MoreUnreal has great native LOD tools to automatically generate LODs for Static Meshes and Skeletal Meshes. There are also great tools for Particle Systems. Niagara Systems also can use scalability settings to fit different platforms. Here I cover the basics of all of these different LOD systems.
Read MoreI often repeat code, and when I create packages, I make multiple versions, and struggle copying over what I need and keeping the files up-to-date. Luckily, this can be achieved by having a single version of your modular code that lives on github, whenever you want to update the package, you can make changes, push them up to git, and all your projects will get the new updates. No more copying your files and code snippets from file to file! This is super useful to me as I often work on 4 or 5 projects at a time.
Read MoreExploring the UE4 Niagara system, and following in Epic’s footsteps to try and create some Vertex Animation birds that fly around and sit on trees!
Read MoreThe complete, step-by-step guide to localize your game within Unreal Engine, UE4.
Read MoreA quick tutorial on toggling on the FPS counter in Unreal Engine 4. We go over the drop-down menu, console commands, and creating your own hot-key for the commands.
Read MoreThe ultimate guide for getting started with git. Even if you are a non-technical person. What is git, why do you use it, how do you use it, and more are answered in this guide.
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