Chris McCole

  • Blog
  • About
  • Games
  • Projects
  • 3D Animation

Creating an FPS in UE4: Devlog 1 : Analysis and Setup

February 28, 2022 by Chris McCole in Devlog

I started working on an FPS many years ago when I was new to Unreal. It’s time to start a new project and see how I can make one with some new ideas and new techniques.

Read More
February 28, 2022 /Chris McCole
development, devlog, game dev, game develop, ue4, fps
Devlog
Comment

City Builder Technical Challenges of SIMPHL

July 27, 2021 by Chris McCole

In developing the city builder SIMPHL, many technical challenges were faced. Unity Game Objects, raycasting, rendering, mesh consolidation and more drive SIMPHL to be an interesting and difficult challenge.

Read More
July 27, 2021 /Chris McCole
game dev, unity, game develop, devlog, postmortem
Comment

Making an FPS in Unreal Engine 4 DevLog 1

August 18, 2020 by Chris McCole in Devlog

I get started making an FPS in UE4. I share some information and tips that I have learned over the beginning of this process!

Read More
August 18, 2020 /Chris McCole
unreal, ue4, fps, devlog, development, game dev, game, zombies, cod
Devlog
Comment

Unnamed Snake Game Devlog 3

September 16, 2019 by Chris McCole in Devlog

Month 3 of the unnamed snake game development log. We accomplished enemy spawning, pellet art, tile awareness and more. Stay tuned for future updates and an upcoming demo!

Read More
September 16, 2019 /Chris McCole
game, game dev, game develop, development, devlog
Devlog
Comment

Ultra Snake Game Development Log 2

July 21, 2019 by Chris McCole in Devlog

The second devlog of the unnamed snake game is here! Learn about our enemies, tiles, systems and new concept art as you follow along with the game’s development! Soon we will need some play testing to make sure all of the kinks get worked out!

Read More
July 21, 2019 /Chris McCole
game, game dev, game develop, devlog, development
Devlog
Comment

Ultra Snake Development Log 1

July 16, 2019 by Chris McCole in Devlog

Finally, I have begun development on my own game, something I have wanted to do for much too long now. This snake game is going to modernize the classic snake you love taking inspiration from Pac Man championchip edition DX.

Read More
July 16, 2019 /Chris McCole
devlog, game dev, game develop, development
Devlog
1 Comment