Static Classes within Unity Game Engine
Learn how to make and use static classes in Unity Game Engine.
Read MoreLearn how to make and use static classes in Unity Game Engine.
Read MoreI often repeat code, and when I create packages, I make multiple versions, and struggle copying over what I need and keeping the files up-to-date. Luckily, this can be achieved by having a single version of your modular code that lives on github, whenever you want to update the package, you can make changes, push them up to git, and all your projects will get the new updates. No more copying your files and code snippets from file to file! This is super useful to me as I often work on 4 or 5 projects at a time.
Read MoreAfter releasing my first asset on Unity, I have some experience, tips, and steps that I share so that you can create and release your own Unity assets!
Read MoreIn developing the city builder SIMPHL, many technical challenges were faced. Unity Game Objects, raycasting, rendering, mesh consolidation and more drive SIMPHL to be an interesting and difficult challenge.
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