Creating Ambient Birds in Unreal with Niagara and Vertex Animations
Exploring the UE4 Niagara system, and following in Epic’s footsteps to try and create some Vertex Animation birds that fly around and sit on trees!
Read MoreExploring the UE4 Niagara system, and following in Epic’s footsteps to try and create some Vertex Animation birds that fly around and sit on trees!
Read MoreThe complete, step-by-step guide to localize your game within Unreal Engine, UE4.
Read MoreI started working on an FPS many years ago when I was new to Unreal. It’s time to start a new project and see how I can make one with some new ideas and new techniques.
Read MoreWorking on Pistols At Dawn, with Horse Honey Games for Global Game Jam 2022! We made this 2D dueling game in Construct 3.
Read MoreGoing over my goals for 2022, and projections for the next year!
Read MoreDeveloping our first UE4 game, and it so happened to be a narrative focused game about animated 3D characters and shipped in 7 months! We learned a lot in that time!
Read MoreMy very own stock recipe :) I hope that you make this and make delicious food with it!
Read MoreA quick tutorial on toggling on the FPS counter in Unreal Engine 4. We go over the drop-down menu, console commands, and creating your own hot-key for the commands.
Read MoreThe ultimate guide for getting started with git. Even if you are a non-technical person. What is git, why do you use it, how do you use it, and more are answered in this guide.
Read MoreAfter releasing my first asset on Unity, I have some experience, tips, and steps that I share so that you can create and release your own Unity assets!
Read MoreGetting started in C++ with Unreal Engine is intimidating and difficult. Documentation is bad and there are few resources. I am hoping to change some of that with this Getting Started/Tips guide.
Read MoreIn developing the city builder SIMPHL, many technical challenges were faced. Unity Game Objects, raycasting, rendering, mesh consolidation and more drive SIMPHL to be an interesting and difficult challenge.
Read MoreThe AI and Refactor behind the Refugees in Resilience, the award-winning sci-fi city builder.
Read MoreI get started making an FPS in UE4. I share some information and tips that I have learned over the beginning of this process!
Read MoreMonth 3 of the unnamed snake game development log. We accomplished enemy spawning, pellet art, tile awareness and more. Stay tuned for future updates and an upcoming demo!
Read MoreThe second devlog of the unnamed snake game is here! Learn about our enemies, tiles, systems and new concept art as you follow along with the game’s development! Soon we will need some play testing to make sure all of the kinks get worked out!
Read MoreFinally, I have begun development on my own game, something I have wanted to do for much too long now. This snake game is going to modernize the classic snake you love taking inspiration from Pac Man championchip edition DX.
Read MoreBefore you click off of this editorial in rage at the thought of a hot dog being a sandwich, please give me a chance to frame this debate for you. This paper goes into great detail, examining the argument from multiple perspectives. This tries to carefully separate bias from the age old question, is a hot dog a sandwich.
Read MoreI was able to travel to San Francisco California, to attend GDC as part of IGF, and it was the most surreal experience of my entire life.
Read MoreIf you all feel that there needs to be some kind of feature, or you would like to see a blog post about a specific topic, PLEASE let me know and I will try my best to find time to improve these aspects of the site.
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